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Arriaga, P., Esteves, F., Carneiro, M. P. & Monteiro, M. B. (2006). Violent computer games and their effects on state hostility and physiological arousal. Aggressive Behavior. 32 (2), 146-158
P. P. Ferreira et al., "Violent computer games and their effects on state hostility and physiological arousal", in Aggressive Behavior, vol. 32, no. 2, pp. 146-158, 2006
@article{ferreira2006_1734634893705, author = "Arriaga, P. and Esteves, F. and Carneiro, M. P. and Monteiro, M. B.", title = "Violent computer games and their effects on state hostility and physiological arousal", journal = "Aggressive Behavior", year = "2006", volume = "32", number = "2", doi = "10.1002/ab.2011", pages = "146-158", url = "" }
TY - JOUR TI - Violent computer games and their effects on state hostility and physiological arousal T2 - Aggressive Behavior VL - 32 IS - 2 AU - Arriaga, P. AU - Esteves, F. AU - Carneiro, M. P. AU - Monteiro, M. B. PY - 2006 SP - 146-158 SN - 0096-140X DO - 10.1002/ab.2011 AB - An experimental study was conducted to investigate the impact of violent computer games on state hostility, state anxiety and arousal. Participants were undergraduate students, aged from 18 to 25 years. Before the experimental sessions, participants filled in self-report measures concerning their video game habits and were also pre-tested for aggressiveness and trait anxiety. Physiological responses (heart rate and skin conductance) were measured during the experiment. After playing, information about state hostility and state anxiety was collected. The results showed that participants who played the violent game reported significantly higher state hostility, and support the assumption that an aggressive personality moderates the effect of playing a violent game on state hostility. ER -