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A publicação pode ser exportada nos seguintes formatos: referência da APA (American Psychological Association), referência do IEEE (Institute of Electrical and Electronics Engineers), BibTeX e RIS.

Exportar Referência (APA)
Arriaga, P., Monteiro, M. & Esteves, F. (2011). Effects of playing violent computer games on emotional desensitization and aggressive behavior. Journal of Applied Social Psychology. 41 (8), 1900-1925
Exportar Referência (IEEE)
P. P. Ferreira et al.,  "Effects of playing violent computer games on emotional desensitization and aggressive behavior", in Journal of Applied Social Psychology, vol. 41, no. 8, pp. 1900-1925, 2011
Exportar BibTeX
@article{ferreira2011_1732205089736,
	author = "Arriaga, P. and Monteiro, M. and Esteves, F.",
	title = "Effects of playing violent computer games on emotional desensitization and aggressive behavior",
	journal = "Journal of Applied Social Psychology",
	year = "2011",
	volume = "41",
	number = "8",
	doi = "10.1111/j.1559-1816.2011.00791.x",
	pages = "1900-1925",
	url = ""
}
Exportar RIS
TY  - JOUR
TI  - Effects of playing violent computer games on emotional desensitization and aggressive behavior
T2  - Journal of Applied Social Psychology
VL  - 41
IS  - 8
AU  - Arriaga, P.
AU  - Monteiro, M.
AU  - Esteves, F.
PY  - 2011
SP  - 1900-1925
SN  - 0021-9029
DO  - 10.1111/j.1559-1816.2011.00791.x
AB  - his study analyzed the effects of playing a violent computer game on emotional desensitization and aggressive behavior. College students (N = 58) were randomly assigned to play a violent game (VG) or a nonviolent game (NVG), and then were exposed to a set of emotional pictures. Participants' physiological responses were recorded, and the Self-Assessment Manikin scale was used to assess affective valence and arousal while viewing the pictures. Participants were then asked to replay the game, after which aggressive behavior was measured. Participants' violent game habits (VGH) were also measured. We found that VG playing interacted with participants' VGH to influence aggression, and that self-reported valence mediated this effect by lowering the feelings of pleasure and displeasure toward emotional stimuli.
ER  -