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A publicação pode ser exportada nos seguintes formatos: referência da APA (American Psychological Association), referência do IEEE (Institute of Electrical and Electronics Engineers), BibTeX e RIS.

Exportar Referência (APA)
Costa, C. J., Aparicio, M., Aparicio, S. & Aparicio, J. T. (2017). Gamification usage ecology. In 35th ACM International Conference on the Design of Communication. Halifax: ACM Press.
Exportar Referência (IEEE)
C. M. Costa et al.,  "Gamification usage ecology", in 35th ACM Int. Conf. on the Design of Communication, Halifax, ACM Press, 2017
Exportar BibTeX
@inproceedings{costa2017_1713550876009,
	author = "Costa, C. J. and Aparicio, M. and Aparicio, S. and Aparicio, J. T.",
	title = "Gamification usage ecology",
	booktitle = "35th ACM International Conference on the Design of Communication",
	year = "2017",
	editor = "",
	volume = "",
	number = "",
	series = "",
	doi = "10.1145/3121113.3121205",
	publisher = "ACM Press",
	address = "Halifax",
	organization = "SIGDOC, ACM Special Interest Group for Design of Communications",
	url = "http://dl.acm.org/citation.cfm?doid=3121113.3121205"
}
Exportar RIS
TY  - CPAPER
TI  - Gamification usage ecology
T2  - 35th ACM International Conference on the Design of Communication
AU  - Costa, C. J.
AU  - Aparicio, M.
AU  - Aparicio, S.
AU  - Aparicio, J. T.
PY  - 2017
DO  - 10.1145/3121113.3121205
CY  - Halifax
UR  - http://dl.acm.org/citation.cfm?doid=3121113.3121205
AB  - Gamification is applied in academia and industry and is being studied in the last years. Gamification is nowadays applied to several areas, such as learning, computer science, business, marketing, tourism, among others. However, we need to understand to what extent it is studied in academic context. We present a bibliographic study on gamification research, by identifying publications trends. This paper presents the gamification related areas, result from a publication keyword analysis of the scientific publications on gamification. In this paper, we also identify the game elements, game mechanics, and game dynamics, used as part of any gamification implementation. In this study are also present the most used gamification theoretical models.
ER  -