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A publicação pode ser exportada nos seguintes formatos: referência da APA (American Psychological Association), referência do IEEE (Institute of Electrical and Electronics Engineers), BibTeX e RIS.

Exportar Referência (APA)
Calado, J., Santana, P. & Lopes, R. J. (2017). A unity-based framework for sound transmission and perception in video games. In EPCGI’2017 – 24º Encontro Português de Computação Gráfica e Interação. Guimarães, Portugal: IEEE.
Exportar Referência (IEEE)
R. J. Lopes et al.,  "A unity-based framework for sound transmission and perception in video games", in EPCGI’2017 – 24º Encontro Português de Computação Gráfica e Interação, Guimarães, Portugal, IEEE, 2017
Exportar BibTeX
@inproceedings{lopes2017_1714028058281,
	author = "Calado, J. and Santana, P. and Lopes, R. J.",
	title = "A unity-based framework for sound transmission and perception in video games",
	booktitle = "EPCGI’2017 – 24º Encontro Português de Computação Gráfica e Interação",
	year = "2017",
	editor = "",
	volume = "",
	number = "",
	series = "",
	publisher = "IEEE",
	address = "Guimarães, Portugal",
	organization = "Centro de Computação Gráfica / Grupo Português de Computação Gráfica",
	url = "http://gpcg.pt/epcgi2017/"
}
Exportar RIS
TY  - CPAPER
TI  - A unity-based framework for sound transmission and perception in video games
T2  - EPCGI’2017 – 24º Encontro Português de Computação Gráfica e Interação
AU  - Calado, J.
AU  - Santana, P.
AU  - Lopes, R. J.
PY  - 2017
CY  - Guimarães, Portugal
UR  - http://gpcg.pt/epcgi2017/
AB  - The ability for humans to hear, attend to, and understand incoming sounds is affected, at least, by environmental, morphological, and cognitive factors. Conversely, current implementations of audition in virtual characters often only consider as constraint to the auditory process the distance between the sound emitter and the sound receiver. To cope with this limitation, this paper presents ongoing work on a novel framework integrated in Unity, directed to game developers interested in implementing non-player characters with noisy, character-specific, and context-dependent  auditory perception.
ER  -