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Calado, J., Santana, P. & Lopes, R. J. (2017). A unity-based framework for sound transmission and perception in video games. In EPCGI’2017 – 24º Encontro Português de Computação Gráfica e Interação. Guimarães, Portugal: IEEE.
R. J. Lopes et al., "A unity-based framework for sound transmission and perception in video games", in EPCGI’2017 – 24º Encontro Português de Computação Gráfica e Interação, Guimarães, Portugal, IEEE, 2017
@inproceedings{lopes2017_1732211702811, author = "Calado, J. and Santana, P. and Lopes, R. J.", title = "A unity-based framework for sound transmission and perception in video games", booktitle = "EPCGI’2017 – 24º Encontro Português de Computação Gráfica e Interação", year = "2017", editor = "", volume = "", number = "", series = "", publisher = "IEEE", address = "Guimarães, Portugal", organization = "Centro de Computação Gráfica / Grupo Português de Computação Gráfica", url = "http://gpcg.pt/epcgi2017/" }
TY - CPAPER TI - A unity-based framework for sound transmission and perception in video games T2 - EPCGI’2017 – 24º Encontro Português de Computação Gráfica e Interação AU - Calado, J. AU - Santana, P. AU - Lopes, R. J. PY - 2017 CY - Guimarães, Portugal UR - http://gpcg.pt/epcgi2017/ AB - The ability for humans to hear, attend to, and understand incoming sounds is affected, at least, by environmental, morphological, and cognitive factors. Conversely, current implementations of audition in virtual characters often only consider as constraint to the auditory process the distance between the sound emitter and the sound receiver. To cope with this limitation, this paper presents ongoing work on a novel framework integrated in Unity, directed to game developers interested in implementing non-player characters with noisy, character-specific, and context-dependent auditory perception. ER -