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A publicação pode ser exportada nos seguintes formatos: referência da APA (American Psychological Association), referência do IEEE (Institute of Electrical and Electronics Engineers), BibTeX e RIS.

Exportar Referência (APA)
López, A., Fernández, M., Rodríguez, H., Ferrero, F. & Postolache, O. (2018). Development of an EOG-based system to control a serious game. Measurement. 127, 481-488
Exportar Referência (IEEE)
A. López et al.,  "Development of an EOG-based system to control a serious game", in Measurement, vol. 127, pp. 481-488, 2018
Exportar BibTeX
@article{lópez2018_1775709142916,
	author = "López, A. and Fernández, M. and Rodríguez, H. and Ferrero, F. and Postolache, O.",
	title = "Development of an EOG-based system to control a serious game",
	journal = "Measurement",
	year = "2018",
	volume = "127",
	number = "",
	doi = "10.1016/j.measurement.2018.06.017",
	pages = "481-488",
	url = "https://www.sciencedirect.com/science/article/pii/S026322411830544X?via%3Dihub"
}
Exportar RIS
TY  - JOUR
TI  - Development of an EOG-based system to control a serious game
T2  - Measurement
VL  - 127
AU  - López, A.
AU  - Fernández, M.
AU  - Rodríguez, H.
AU  - Ferrero, F.
AU  - Postolache, O.
PY  - 2018
SP  - 481-488
SN  - 0263-2241
DO  - 10.1016/j.measurement.2018.06.017
UR  - https://www.sciencedirect.com/science/article/pii/S026322411830544X?via%3Dihub
AB  - Eye movements are the least affected by disabilities of the central motor system. This means that eye movements have great potential in the development of applications adapted to people with motor disabilities. This article describes the development of an electrooculography (EOG) system to control a serious computer game. The goal is to allow people with motor disabilities to play a serious game and improve control over their oculomotor systems. The developed system consists of three subsystems: a low-cost hardware device to acquire the EOG signals, methods to process them digitally, and a serious game controlled exclusively by eye movements. Fourteen able-bodied volunteers of different ages and genders tested the computer game. The evaluation of the system's interaction capacity with the computer game was based on three metrics: score obtained, number of successful interactions, and number of errors committed.
ER  -