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A publicação pode ser exportada nos seguintes formatos: referência da APA (American Psychological Association), referência do IEEE (Institute of Electrical and Electronics Engineers), BibTeX e RIS.

Exportar Referência (APA)
Pedroso, T., Cardoso, E., Rações, F., Baptista, A. & Barateiro, J. (2019). Learning scorecard gamification: Application of the MDA framework. In Information Systems for Industry 4.0: Proceedings of the 18th Conference of the Portuguese Association for Information Systems. (pp. 29-46).: Springer International Publishing.
Exportar Referência (IEEE)
T. Pedroso et al.,  "Learning scorecard gamification: Application of the MDA framework", in Information Systems for Industry 4.0: Proc. of the 18th Conf. of the Portuguese Association for Information Systems, Springer International Publishing, 2019, vol. 31, pp. 29-46
Exportar BibTeX
@inproceedings{pedroso2019_1734958810191,
	author = "Pedroso, T. and Cardoso, E. and Rações, F. and Baptista, A. and Barateiro, J.",
	title = "Learning scorecard gamification: Application of the MDA framework",
	booktitle = "Information Systems for Industry 4.0: Proceedings of the 18th Conference of the Portuguese Association for Information Systems",
	year = "2019",
	editor = "",
	volume = "31",
	number = "",
	series = "",
	doi = "10.1007/978-3-030-14850-8_3",
	pages = "29-46",
	publisher = "Springer International Publishing",
	address = "",
	organization = "",
	url = "https://link.springer.com/chapter/10.1007/978-3-030-14850-8_3"
}
Exportar RIS
TY  - CPAPER
TI  - Learning scorecard gamification: Application of the MDA framework
T2  - Information Systems for Industry 4.0: Proceedings of the 18th Conference of the Portuguese Association for Information Systems
VL  - 31
AU  - Pedroso, T.
AU  - Cardoso, E.
AU  - Rações, F.
AU  - Baptista, A.
AU  - Barateiro, J.
PY  - 2019
SP  - 29-46
SN  - 2195-4968
DO  - 10.1007/978-3-030-14850-8_3
UR  - https://link.springer.com/chapter/10.1007/978-3-030-14850-8_3
AB  - The application of gamification techniques in higher education can be challenging. At times it is easy to lose focus and we can no longer explain the connections between players’ motivation and the several elements of the game. This study focused on the application of the MDA framework (Mechanics, Dynamics and Aesthetics) to the platform Learning Scorecard (LS), currently used by several students at ISCTE - Instituto Universitário de Lisboa. The LS is a platform for Learning Analytics that has been used since 2016, on courses of Data Warehouse and Business Intelligence. LS has two views: the student and teacher views. In this work, we will report on the application of the MDA framework to the student view of LS. This view aims to improve the learning experience of students increasing their engagement and motivation through the use of gamification.
ER  -