Exportar Publicação

A publicação pode ser exportada nos seguintes formatos: referência da APA (American Psychological Association), referência do IEEE (Institute of Electrical and Electronics Engineers), BibTeX e RIS.

Exportar Referência (APA)
Guerreiro, D., Pereira, F., Almeida, F., Alexandre, I. & Lopes, P. F. (2019). CyberScape: A 2D roguelike platformer with procedurally generated levels. In Videojogos 2019: 11th International Conference on Videogames Sciences and Arts.: UA Editora.
Exportar Referência (IEEE)
D. Guerreiro et al.,  "CyberScape: A 2D roguelike platformer with procedurally generated levels", in Videojogos 2019: 11th Int. Conf. on Videogames Sciences and Arts, UA Editora, 2019
Exportar BibTeX
@inproceedings{guerreiro2019_1716274787511,
	author = "Guerreiro, D. and Pereira, F. and Almeida, F. and Alexandre, I. and Lopes, P. F.",
	title = "CyberScape: A 2D roguelike platformer with procedurally generated levels",
	booktitle = "Videojogos 2019: 11th International Conference on Videogames Sciences and Arts",
	year = "2019",
	editor = "",
	volume = "",
	number = "",
	series = "",
	publisher = "UA Editora",
	address = "",
	organization = "",
	url = "http://videojogos2019.web.ua.pt/"
}
Exportar RIS
TY  - CPAPER
TI  - CyberScape: A 2D roguelike platformer with procedurally generated levels
T2  - Videojogos 2019: 11th International Conference on Videogames Sciences and Arts
AU  - Guerreiro, D.
AU  - Pereira, F.
AU  - Almeida, F.
AU  - Alexandre, I.
AU  - Lopes, P. F.
PY  - 2019
UR  - http://videojogos2019.web.ua.pt/
AB  - This paper explores the development of CyberScape, a videogame developed within the scope of four courses of a Master degree program. In this paper, we try to demonstrate that it is possible for a small team during a small peri-od of time to develop a game addressing Procedural Content Generation techniques used for level generation, and  finite state machines used for the Non Player Characters control – namely the companion, enemies and bosses. It is also presented the decisions made regarding game design, graphics and sounds. We will also address and discuss the results of user tests that were carried out during several stages of the game’s development.
ER  -