Exportar Publicação

A publicação pode ser exportada nos seguintes formatos: referência da APA (American Psychological Association), referência do IEEE (Institute of Electrical and Electronics Engineers), BibTeX e RIS.

Exportar Referência (APA)
Rodrigues, T., Pires, R. & Dias, J. M. S. (2005). D4MD - Deformation system for a vehicle simulation game. In Lee, N. (Ed.), ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology. (pp. 330-333). Valencia Spain: Association for Computing Machinery.
Exportar Referência (IEEE)
T. Rodrigues et al.,  "D4MD - Deformation system for a vehicle simulation game", in ACE '05: Proc. of the 2005 ACM SIGCHI Int. Conf. on Advances in computer entertainment technology, Lee, N., Ed., Valencia Spain, Association for Computing Machinery, 2005, pp. 330-333
Exportar BibTeX
@inproceedings{rodrigues2005_1734954996611,
	author = "Rodrigues, T. and Pires, R. and Dias, J. M. S.",
	title = "D4MD - Deformation system for a vehicle simulation game",
	booktitle = "ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology",
	year = "2005",
	editor = "Lee, N.",
	volume = "",
	number = "",
	series = "",
	doi = "10.1145/1178477.1178539",
	pages = "330-333",
	publisher = "Association for Computing Machinery",
	address = "Valencia Spain",
	organization = "Association for Computing Machinery",
	url = "https://dl.acm.org/doi/proceedings/10.1145/1178477"
}
Exportar RIS
TY  - CPAPER
TI  - D4MD - Deformation system for a vehicle simulation game
T2  - ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
AU  - Rodrigues, T.
AU  - Pires, R.
AU  - Dias, J. M. S.
PY  - 2005
SP  - 330-333
DO  - 10.1145/1178477.1178539
CY  - Valencia Spain
UR  - https://dl.acm.org/doi/proceedings/10.1145/1178477
AB  - This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn't aim to be mechanically correct but to produce visual appealing and realistic-looking results.
ER  -