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Souto, D., Oliveira, P. & Loureiro, S. M. C. (2020). Exploring the factors that lead the adoption of virtual reality technologies among football fans. In 2020 Global Marketing Conference at Seoul Proceedings. (pp. 841-842). Seoul: Global Alliance of Marketing and Management Associations.
D. L. Souto et al., "Exploring the factors that lead the adoption of virtual reality technologies among football fans", in 2020 Global Marketing Conf. at Seoul Proc., Seoul, Global Alliance of Marketing and Management Associations, 2020, pp. 841-842
@inproceedings{souto2020_1731964875061, author = "Souto, D. and Oliveira, P. and Loureiro, S. M. C.", title = "Exploring the factors that lead the adoption of virtual reality technologies among football fans", booktitle = "2020 Global Marketing Conference at Seoul Proceedings", year = "2020", editor = "", volume = "", number = "", series = "", doi = "10.15444/GMC2020.06.06.02", pages = "841-842", publisher = "Global Alliance of Marketing and Management Associations", address = "Seoul", organization = "GAMMA", url = "http://gmcproceedings.net/html/sub3_01.html" }
TY - CPAPER TI - Exploring the factors that lead the adoption of virtual reality technologies among football fans T2 - 2020 Global Marketing Conference at Seoul Proceedings AU - Souto, D. AU - Oliveira, P. AU - Loureiro, S. M. C. PY - 2020 SP - 841-842 SN - 1976-8699 DO - 10.15444/GMC2020.06.06.02 CY - Seoul UR - http://gmcproceedings.net/html/sub3_01.html AB - Virtual Reality (VR) applications are growing into an increasing market size, with VR technologies being used in manufacturing, medicine, art, navigation, education and gaming (Loureiro, Guerreiro, Eloy, Langaro & Panchapakesan, 2019). In sports industry, the adoption of VR is still in a very early stage, despite being acknowledged as a promising technology for various applications, among them, improving fans´ experience while watching sports games (Kim & Ko, 2019). ER -