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Rodrigues, M. & Loureiro, S. M. C. (2022). Virtual reality in the motion picture industry: The relationship among movie coolness, sympathy, empathy, and word-of-mouth. Journal of Promotion Management. 28 (2), 144-159
M. D. Rodrigues and S. M. Loureiro, "Virtual reality in the motion picture industry: The relationship among movie coolness, sympathy, empathy, and word-of-mouth", in Journal of Promotion Management, vol. 28, no. 2, pp. 144-159, 2022
@article{rodrigues2022_1734887431903, author = "Rodrigues, M. and Loureiro, S. M. C.", title = "Virtual reality in the motion picture industry: The relationship among movie coolness, sympathy, empathy, and word-of-mouth", journal = "Journal of Promotion Management", year = "2022", volume = "28", number = "2", doi = "10.1080/10496491.2021.1987964", pages = "144-159", url = "https://www.tandfonline.com/journals/wjpm20" }
TY - JOUR TI - Virtual reality in the motion picture industry: The relationship among movie coolness, sympathy, empathy, and word-of-mouth T2 - Journal of Promotion Management VL - 28 IS - 2 AU - Rodrigues, M. AU - Loureiro, S. M. C. PY - 2022 SP - 144-159 SN - 1049-6491 DO - 10.1080/10496491.2021.1987964 UR - https://www.tandfonline.com/journals/wjpm20 AB - The current study aims to explore whether virtual reality can be more effective that traditional 2 D in influencing empathy, sympathy, movie coolness and word-of-mouth. A factorial design 2 (movie story: documentary, animation) x 2 (technology format: 2 D, VR) between-subjects experiment approach was employed. The 2 D counterparts are available on YouTube and the VR version was downloaded to be experienced with the Oculus Rift headset device. A total of 145 participants were recruited. Findings reveal the combined effects of technological format and movie genre have a significant influence on coolness perception. Empathy influence movie coolness and these, in turn, predict word-of-mouth. ER -