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Vieira, S., Alexandre, I. M. & Cardoso, E. (2022). The child in charge: The case of child-participatory design of an environmental sustainability serious game. In IDC '22: Interaction Design and Children. (pp. 485-491). Braga: Association for Computing Machinery.
S. Vieira et al., "The child in charge: The case of child-participatory design of an environmental sustainability serious game", in IDC '22: Interaction Design and Children, Braga, Association for Computing Machinery, 2022, pp. 485-491
@inproceedings{vieira2022_1734835856385, author = "Vieira, S. and Alexandre, I. M. and Cardoso, E.", title = "The child in charge: The case of child-participatory design of an environmental sustainability serious game", booktitle = "IDC '22: Interaction Design and Children", year = "2022", editor = "", volume = "", number = "", series = "", doi = "10.1145/3501712.3535314", pages = "485-491", publisher = "Association for Computing Machinery", address = "Braga", organization = "SIGCHI ACM Special Interest Group on Computer-Human Interaction", url = "https://dl.acm.org/doi/proceedings/10.1145/3501712" }
TY - CPAPER TI - The child in charge: The case of child-participatory design of an environmental sustainability serious game T2 - IDC '22: Interaction Design and Children AU - Vieira, S. AU - Alexandre, I. M. AU - Cardoso, E. PY - 2022 SP - 485-491 DO - 10.1145/3501712.3535314 CY - Braga UR - https://dl.acm.org/doi/proceedings/10.1145/3501712 AB - In a technology-advanced world, it is known that children are growing up surrounded by electronic devices such as computers, mobile phones, and tablets, and eventually use them in their daily routines. Whereas the accessibility of these powerful tools is a long-standing issue, there is the need to conduct further studies including children during the design process. In this paper we explore a child-centred design approach through a serious game on sustainability. Participatory design, prototyping and evaluation are part of the process where we explore behaviour and feedback regarding the requested tasks. The preliminary results indicate that the children actively engaged with the prototypes, giving feedback and new ideas to make the serious game more engaging and easier for other children. ER -