Publication in conference proceedings
A framework for branched storytelling and matchmaking in multiplayer games
Vítor Pêgas (Pegas, V.); Pedro Santana (Santana, P.); Pedro Faria Lopes (Lopes, P. F.);
7th EAI International Conference, ArtsIT 2018
Year (definitive publication)
2018
Language
English
Country
Switzerland
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(Last checked: 2025-01-07 15:23)

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Abstract
Video games often either have good single player campaign modes or good multi-player campaign-less modes. This paper presents a framework aimed at the full game development pipeline, from designers to programmers, to aid in creating multiplayer campaigns by providing components that help singleplayer story modes to be used in multiplayer interaction settings. We also propose a custom matchmaking system capable of matching players so as to intertwine their individual stories. The proposed framework has been validated in a case study. A set of experimental results show that the framework is capable of producing valuable story crossings and proper matchmaking.
Acknowledgements
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Keywords
Video Games,Multiplayer,Campaign,Framework
  • Electrical Engineering, Electronic Engineering, Information Engineering - Engineering and Technology
Funding Records
Funding Reference Funding Entity
UID/MULTI/0446/2013 Fundação para a Ciência e a Tecnologia