A Framework for Branched Storytelling and Matchmaking in Multiplayer Games
Event Title
7th EAI International Conference: ArtsIT, Interactivity & Game Creation
Year (definitive publication)
2018
Language
English
Country
Portugal
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Abstract
Video games often either have good single player campaign
modes or good multi-player campaign-less modes. This paper presents a
framework aimed at the full game development pipeline, from designers
to programmers, to aid in creating multiplayer campaigns by providing
components that help singleplayer story modes to be used in multiplayer
interaction settings. We also propose a custom matchmaking system capable
of matching players so as to intertwine their individual stories. The
proposed framework has been validated in a case study. A set of experimental
results show that the framework is capable of producing valuable
story crossings and proper matchmaking.
Acknowledgements
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Keywords
Video Games,Multiplayer,Campaign,Framework
Português