Scientific journal paper
Amplification of co-presence in group visits to virtual houses with graphical representations from video games
André Freitas (Freitas, A.); Filipe Santos (Santos, F.); Pedro Santana (Santana, P.);
Journal Title
IADIS: International Journal on Computer Science and Information Systems
Year (definitive publication)
2023
Language
English
Country
Portugal
More Information
Web of Science®

Times Cited: 0

(Last checked: 2024-05-12 16:53)

View record in Web of Science®

Scopus

This publication is not indexed in Scopus

Google Scholar

Times Cited: 0

(Last checked: 2024-05-09 07:46)

View record in Google Scholar

Abstract
An individual can observe one’s surrounding space. The space can contain various elements (e.g., objects, furniture), which in turn convey visual information to the individual, giving the sense of being present within the space. The space can be filled by additional individuals who also aim to observe their surroundings. The human ability to observe and interact with the surrounding elements plays a vital role in creating a feeling of being socially present and connected in a physical space, also know as co-presence. In the virtual world, similar sensations of co-presence are often conveyed through graphical representations. These representations, along with other methods aimed at enhancing co-presence (such as interfaces designed to foster a sense of shared presence), have been extensively researched and utilized in single player and multiplayer video games. The present study explores the application of some of those strategies to enhance the feeling of co-presence among individuals during virtual group house tours, which is a relevant application scenario to the real estate industry and architectural participatory design. To this aim, a tool was developed and evaluated in a user study involving 33 participants. The findings indicate that all the implemented strategies effectively enhance the sense of co-presence within the virtual environment and encourage meaningful collaborative interactions.
Acknowledgements
--
Keywords
Co-Presence,Virtual Environment,Videogames,Collaborative Interaction
Funding Records
Funding Reference Funding Entity
UIDB/04466/2020 Fundação para a Ciência e a Tecnologia
UIDP/04466/2020 Fundação para a Ciência e a Tecnologia
Related Projects

This publication is an output of the following project(s):