Talk
Emotional Reality: Virtual Reality Environments as a tool for emotional elicitation
Miguel Pombal (Miguel Pombal); Patrícia Arriaga (Arriaga, P.); Pedro Joel Rosa (Rosa, P. J.); Pedro Santos Pinto Gamito (Gamito, P.); Diogo Soares Pereira Gil morais (Morais, D.); Jorge Alexandre Gaspar Oliveira (Oliveira, J.);
Event Title
30th Congress of the European Federation of Psychology Student’s Association
Year (definitive publication)
2016
Language
English
Country
Portugal
More Information
Web of Science®

This publication is not indexed in Web of Science®

Scopus

This publication is not indexed in Scopus

Google Scholar

Times Cited: 0

(Last checked: 2024-05-14 15:44)

View record in Google Scholar

Abstract
This study reports the development of multisensorial VR based environments that combine a wide array of methods for emotional elicitation. A convenience sample of 40 participants (26 females, 14 males), aged 18-30 years (M = 22.7; SD=2.72), were asked to report their emotional state (happy or sad; positive and negative affect; valence - pleasure/displeasure, degree of arousal, dominance and presence) after the exposure to one of the VR environments (“happy”, “sad” and neutral environments) in a mixed design. An interaction was found between VR environment (happy/sad) and emotion (happiness/sadness), in the expected way: significantly higher values of happiness in the happy scenario compared to the others, and significantly higher values of sadness in the sad scenario. An interaction between VR environment and valence followed the same pattern of the previous analysis. As expected, the results point towards a congruency between VR environment and reported elicited emotion and valence.
Acknowledgements
--
Keywords
European Federation of Psychology Student’s Association