Ciência-IUL
Publicações
Descrição Detalhada da Publicação
eCAADe 2018
Ano (publicação definitiva)
2018
Língua
Inglês
País
Polónia
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Abstract/Resumo
Virtual reality environments have long been used in studies related to architecture simulation. The main objective of this paper is to measure the sense of presence that different virtual reality devices provide to users so as to evaluate their effectiveness when used to simulate real environments and draw conclusions of people’s behaviours when using them. The study also aims at investigating, in a quantitative way, the influence of architectural elements on the comfort of use of a built environment, namely considering the fear of falling reported by adults while using these architectural elements. Using a between-subjects design randomly distributed between two experimental conditions (safe and unsafe), a set of three studies were conducted in three different virtual reality environments using a 5-sided-CAVE, a Powerwall or a Head Mounted Display. The study shows that immersive virtual reality devices give users a higher sense of presence than semi-immersive ones. One of the conclusions of the study is that a higher sense of presence helps to enhance the building spaces perceived impacts on users (in this case the fear of falling).
Agradecimentos/Acknowledgements
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Palavras-chave
Virtual reality,HMD,CAVE,Powerwall,sense of presence,fear of falling
Classificação Fields of Science and Technology
- Ciências da Computação e da Informação - Ciências Naturais
- Artes - Humanidades
Registos de financiamentos
Referência de financiamento | Entidade Financiadora |
---|---|
262044 | Comissão Europeia |
UID/MULTI/0446/2013 | Fundação para a Ciência e a Tecnologia |
610986 | Comissão Europeia |
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