Ciência-IUL
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Publication Detailed Description
eCAADe 2018
Year (definitive publication)
2018
Language
English
Country
Poland
More Information
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Abstract
Virtual reality environments have long been used in studies related to architecture simulation. The main objective of this paper is to measure the sense of presence that different virtual reality devices provide to users so as to evaluate their effectiveness when used to simulate real environments and draw conclusions of people’s behaviours when using them. The study also aims at investigating, in a quantitative way, the influence of architectural elements on the comfort of use of a built environment, namely considering the fear of falling reported by adults while using these architectural elements. Using a between-subjects design randomly distributed between two experimental conditions (safe and unsafe), a set of three studies were conducted in three different virtual reality environments using a 5-sided-CAVE, a Powerwall or a Head Mounted Display. The study shows that immersive virtual reality devices give users a higher sense of presence than semi-immersive ones. One of the conclusions of the study is that a higher sense of presence helps to enhance the building spaces perceived impacts on users (in this case the fear of falling).
Acknowledgements
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Keywords
Virtual reality,HMD,CAVE,Powerwall,sense of presence,fear of falling
Fields of Science and Technology Classification
- Computer and Information Sciences - Natural Sciences
- Arts (arts, history of arts, performing arts, music) - Humanities
Funding Records
Funding Reference | Funding Entity |
---|---|
262044 | Comissão Europeia |
UID/MULTI/0446/2013 | Fundação para a Ciência e a Tecnologia |
610986 | Comissão Europeia |
Related Projects
This publication is an output of the following project(s):