Ciência_Iscte
Publicações
Descrição Detalhada da Publicação
Título Revista
Spanish Journal of Marketing - ESIC
Ano (publicação definitiva)
N/A
Língua
Inglês
País
Reino Unido
Mais Informação
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Títulos Alternativos
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(Espanhol/Castelhano) Jugar para ganar: El impacto de los programas de fidelización gamificados en el retail de alimentación
Abstract/Resumo
Purpose
This study aims to examine the effectiveness of gamified loyalty programs (GLPs) in the grocery retail industry, focusing on factors that influence their perceived benefits and their impact on customer satisfaction and loyalty.
Design/methodology/approach
Data was gathered from 203 users of a leading supermarket Card in Portugal’s grocery sector via an online survey. The analysis used confirmatory factor analysis (CFA) and Structural Equation Modeling (SEM).
Findings
The study shows that monetary savings and convenience enhance perceived usefulness, while exploration negatively impacts it, likely due to the task-oriented nature of grocery shopping. Entertainment and social/recognition benefits are less influential.
Originality/value
The study establishes a positive link between ease of use, program satisfaction and customer loyalty. It pioneers the examination of GPLs in the grocery sector, using an adapted technology acceptance model (TAM) to provide new insights into the perceived usefulness and ease of use of gamified systems.
Agradecimentos/Acknowledgements
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Palavras-chave
Grocery retail,Loyalty programs,Gamification,Technology acceptance model,Customer loyalty
Classificação Fields of Science and Technology
- Economia e Gestão - Ciências Sociais
Registos de financiamentos
| Referência de financiamento | Entidade Financiadora |
|---|---|
| UID/04152/2025 | Fundação para a Ciência e a Tecnologia |
English