CV Summary

Associate Professor - with a Habilitation in Information Science and Technology - in the Department of Information Science and Technology (DCTI-ISTA). Degree in Information Systems and Computer Engineering (5 years course). MD and Ph.D. in Social Psychology. Researcher at Information Sciences, Technologies and Architecture Research Center (ISTAR-IUL). Involved in projects related to applied computing, gamification, technology acceptance, cybercultures, information society, information systems, technologies and education, adolescence, childhood, music, education and learning, suicide prevention, virtual communities, gaming, and social networks. Member of some scientific Associations, such as the Centre for Studies in Suicide and the Portuguese Society of Suicidology. In short, he focuses his work on data science and applied computing in the study of human behaviour in different contexts. He is also the author of many scientific papers, book chapters, and some books, namely, 'Jogos Sérios - A Arte de Gamificar' (Serious Games - The Art of Gamification), ‘O Desafio da Morte’ (The Challenge of Death), Illusions in the Age of Emotions’, or 'O Desafio da Vida' (The Challenge of Life). He has participated in several scientific events and other actions toward the community. He has also participated in radio programs, has always enjoyed playing sports, and advocates a sustainable world and a healthy life, being vegetarian.

Academic Qualifications
University/Institution Type Degree Period
ISCTE-Instituto Universitario de Lisboa
Aggregation Ciências e Tecnologias da Informação 2021
ISCTE-IUL - Instituto Universitário de Lisboa
PhD Psicologia Social 2004
ISCTE-IUL - Instituto Universitário de Lisboa
M.Sc. Psicologia Social e Organizacional 1995
Faculdade de Ciências e Tecnologia - UNL
Licenciate Engenharia Informática 1988
Research Interests
Applied Computing
Information Systems
Acceptance and Use of Technology
Gamification
Metaverse and virtual reality
Applied Informatics to Organizations
Gaming and e-Sports
ICT in Teaching and Learning
IS and applications in Health Systems
Digital citizenship and social media
Data Science
Music and Technology
Computer and Information Sciences Natural Sciences
Other Engineering and Technology Sciences Engineering and Technology
Electrical Engineering, Electronic Engineering, Information Engineering Engineering and Technology
Psychology Social Sciences
Educational Sciences Social Sciences