Associate Professor - with a Habilitation in Information Science and Technology - in the Department of Information Science and Technology (DCTI-ISTA). Degree in Information Systems and Computer Engineering (5 years course). MD and Ph.D. in Social Psychology. Researcher at Information Sciences, Technologies and Architecture Research Center (ISTAR-IUL). Involved in projects related to applied computing, gamification, technology acceptance, cybercultures, information society, information systems, technologies and education, adolescence, childhood, music, education and learning, suicide prevention, virtual communities, gaming, and social networks. Member of some scientific Associations, such as the Centre for Studies in Suicide and the Portuguese Society of Suicidology. In short, he focuses his work on data science and applied computing in the study of human behaviour in different contexts. He is also the author of many scientific papers, book chapters, and some books, namely, 'Jogos Sérios - A Arte de Gamificar' (Serious Games - The Art of Gamification), ‘O Desafio da Morte’ (The Challenge of Death), Illusions in the Age of Emotions’, or 'O Desafio da Vida' (The Challenge of Life). He has participated in several scientific events and other actions toward the community. He has also participated in radio programs, has always enjoyed playing sports, and advocates a sustainable world and a healthy life, being vegetarian.
CV Summary
Academic Qualifications
| University/Institution | Type | Degree | Period |
|---|---|---|---|
|
ISCTE-Instituto Universitario de Lisboa
|
Aggregation | Ciências e Tecnologias da Informação | 2021 |
|
ISCTE-IUL - Instituto Universitário de Lisboa
|
PhD | Psicologia Social | 2004 |
|
ISCTE-IUL - Instituto Universitário de Lisboa
|
M.Sc. | Psicologia Social e Organizacional | 1995 |
|
Faculdade de Ciências e Tecnologia - UNL
|
Licenciate | Engenharia Informática | 1988 |
Research Interests
| Applied Computing |
| Information Systems |
| Acceptance and Use of Technology |
| Gamification |
| Metaverse and virtual reality |
| Applied Informatics to Organizations |
| Gaming and e-Sports |
| ICT in Teaching and Learning |
| IS and applications in Health Systems |
| Digital citizenship and social media |
| Data Science |
| Music and Technology |
Fields of Science and Technology Classification
| Computer and Information Sciences Natural Sciences |
| Other Engineering and Technology Sciences Engineering and Technology |
| Electrical Engineering, Electronic Engineering, Information Engineering Engineering and Technology |
| Psychology Social Sciences |
| Educational Sciences Social Sciences |
Português