Artigo em revista científica Q1
Gamification: a framework for designing software in e-banking
Luís Filipe Rodrigues (Rodrigues, L. F.); Carlos J. Costa (Costa, C. J.); Abílio Oliveira (Oliveira, A.);
Título Revista
Computers in Human Behavior
Ano
2016
Língua
Inglês
País
Reino Unido
Mais Informação
Web of Science®

N.º de citações: 24

(Última verificação: 2021-09-21 15:32)

Ver o registo na Web of Science®


: 1.0
Scopus

N.º de citações: 28

(Última verificação: 2021-09-16 00:02)

Ver o registo na Scopus


: 0.9
Abstract/Resumo
The gamification software development gave emphasis to the role played by the users to test and improve the software. This study presents a framework for software gamified in e-banking, taking a users' groups and a qualitative research approach, to check the users' design preferences in five cases of banking software gamified (Futebank, Dreams, Galaxy, Olympics, and Warrants). After software presentation, and usage experience, 53 participants, responses to a survey with six open questions. The data were analyzed through a text semantic software, to detect and classify lexical items in, accordance, with standard of software quality characteristics and user experiences. Two primary categories were identified, as well five dimensions in each element and characteristic categories. The results show five characteristic dimensions (design, appearance, functionality, rules, and objectives) and five element dimension (game, product, security, process, and information). These findings provide a framework for web designers and e-business, highlighting the most important software features when dealing with serious applications with game design. It adds value to the current literature on understanding the customer relationship with the game and the financial product, identifying new dimensions (game and product) on the approach of thinking and design gamification in e-banking. Our finding contributes to a better understanding of key elements and characteristics in e-banking software design and has important practical implications for software development and marketing practices. Thoughts on the users' software design preferences identified, should propel increase adoption and attractiveness of online banking.
Agradecimentos/Acknowledgements
--
Palavras-chave
Software design games,Software quality,Users experience,E-banking,Gamification
  • Ciências da Computação e da Informação - Ciências Naturais
  • Outras Engenharias e Tecnologias - Engenharia e Tecnologia
  • Engenharia Eletrotécnica, Eletrónica e Informática - Engenharia e Tecnologia
  • Psicologia - Ciências Sociais
Registos de financiamentos
Referência de financiamento Entidade Financiadora
UID/MULTI/0446/2013 Fundação para a Ciência e a Tecnologia