Talk
Spatial perception of landmarks assessed by objective tracking of people and Space Syntax techniques
Lázaro Ourique (Ourique, Lázaro); Sara Eloy (Eloy, S.); Ricardo Pontes Resende (Resende, R.); Miguel Sales Dias (Dias, J.); Tiago da Silva Pedro (Silva Pedro, T.); Ricardo Miguel (Miguel, J. R.); Sibila Marques (Marques, S.); et al.
Event Title
11th Space Syntax Symposium.
Year (definitive publication)
2017
Language
English
Country
Portugal
More Information
--
Web of Science®

This publication is not indexed in Web of Science®

Scopus

Times Cited: 1

(Last checked: 2022-02-17 09:14)

View record in Scopus

Google Scholar

This publication is not indexed in Google Scholar

Abstract
This paper focuses on space perception and how visual cues, such as landmarks, may influence the way people move in a given space. Our main goal with this research is to compare people’s movement in the real world with their movement in a replicated virtual world and study how landmarks influence their choices when deciding among different paths. The studied area was a university campus and three spatial analysis techniques were used: space syntax; an analysis of a Real Environment (RE) experiment; and an analysis of a Virtual Reality (VR) environment replicating the real experiment. The outcome data was compared and analysed in terms of finding the similarities and differences, between the observed motion flows in both RE and VR and also with the flows predicted by space syntax analysis. We found a statistically significant positive correlation between the real and virtual experiments, considering the number of passages in each segment line and considering fixations and saccades at the identified landmarks (with higher visual Integration). A statistically significant positive correlation, was also found between both RE and VR and syntactic measures. The obtained data enabled us to conclude that: i) the level of visual importance of landmarks, given by visual integration, can be captured by eye tracking data ii) our virtual environment setup is able to simulate the real world, when performing experiments on spatial perception.
Acknowledgements
--
Keywords
Virtual Environments,Behaviour,Space Syntax,Eye tracking,Objective Tracking
  • Physical Sciences - Natural Sciences
Related Projects

This publication is an output of the following project(s):