Book chapter
A Game-Based Approach to Manage Technostress at Work
Margherita Pasini (Pasini, M); Alicia Arenas (Arenas, A.); Margherita Brondino (Brondino, M.); Donatella Di Marco (Di Marco, D.); Patrícia Duarte (Duarte, A.P.); Carlos Vaz de Carvalho (Carvalho, C.V.); Sílvia Agostinho da Silva (Silva, S.A.); et al.
Book Title
Methodologies and Intelligent Systems for Technology Enhanced Learning, 11th International Conference. MIS4TEL 2021. Lecture Notes in Networks and Systems
Year (definitive publication)
2021
Language
English
Country
--
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Abstract
Work-related stress is a dangerous and expensive problem because it affects performance, and, if prolonged, can even result in serious health problems. With the advance towards the ubiquitous use of digital technology at work, a new form of work-related stress is emerging: techno-stress. Small and medium enterprises (SMEs) have few, if any, resources to deal with this issue and lower access to experts. This paper describes the design, development, and implementation of a game-based training program, named DESTRESS, which aims to provide an innovative Vocational Education and Training (VET)-based solution to help managing this problem. Building on existing research, a curriculum was developed, supported by an innovative Digital Training Platform using the latest techniques in game-based training and gamification, complemented by a set of practical tools and resources to facilitate the transfer of learning into the workplace.
Acknowledgements
Game-based training Work-related stress Technostress Virtual environment Psychological health
Keywords
Game-based training,Work-related stress,Technostress,Virtual environment,Psychological health
  • Electrical Engineering, Electronic Engineering, Information Engineering - Engineering and Technology
  • Psychology - Social Sciences
  • Economics and Business - Social Sciences
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