Book chapter
Enhancing the Visitor Experience with Immersive Technologies and Gaming: the Monserrate Use Case
Carlos Portugal (Portugal, C.); David Vaz (Vaz, David); Miguel Sales Dias (Dias, J.); Pedro Trocado (Trocado, P.); Alcina Prata (Prata, A.); Fernando Brito e Abreu (Brito e Abreu, F.);
Book Title
Smart Life and Smart Life Engineering: Current State and Future Vision
Year (definitive publication)
2024
Language
English
Country
Switzerland
More Information
Web of Science®

This publication is not indexed in Web of Science®

Scopus

This publication is not indexed in Scopus

Google Scholar

This publication is not indexed in Google Scholar

Abstract
Immersive technologies, such as augmented reality (AR) and virtual reality (VR), are effective technologies being implemented across diverse fields. We propose an AR/VR-based web app to be applied in the cultural tourism field with the objective of enhancing the visitors’ experience of the Monserrate Palace, part of a UNESCO cultural landscape located in Sintra, Portugal, managed by Parques de Sintra ś Monte da Lua SA. This chapter overviews the state of the art on immersive technologies in cultural heritage sites and the visitor experience at these sites. Then, it exposes the palace’s historical and cultural significance and some of the challenges it faces in engaging its visitors. The potential applications of immersive technologies in the palace are explored, including interactive storytelling and immersive experiences that allow for a higher level of visitor engagement. Next, it addresses potential challenges and limitations of deploying the proposed solution in the palace, such as technical constraints and preservation concerns. It then concludes with a reŕection on the significant potential of AR and VR in enriching the immersive experience of Monserrate Palace, offering new possibilities for engaging with cultural heritages and creating a memorable and enjoyable visit for modern audiences.
Acknowledgements
This work was developed in the scope of the RESETTING project, funded by the COSME Programme (EISMEA) of the European Union under grant agreement No.101038190
Keywords
Augmented Reality,Virtual Reality,Gaming,360º Imaging,Tracking,Cultural Heritage Site,Monserrate Palace,RESETTING
  • Computer and Information Sciences - Natural Sciences
  • Electrical Engineering, Electronic Engineering, Information Engineering - Engineering and Technology
  • History and Archeology - Humanities
  • Arts (arts, history of arts, performing arts, music) - Humanities
Funding Records
Funding Reference Funding Entity
Grant agreement No.101038190 COSME Programme (European Union)

With the objective to increase the research activity directed towards the achievement of the United Nations 2030 Sustainable Development Goals, the possibility of associating scientific publications with the Sustainable Development Goals is now available in Ciência-IUL. These are the Sustainable Development Goals identified by the author(s) for this publication. For more detailed information on the Sustainable Development Goals, click here.