Publication in conference proceedings
Exploring prosociality in Human-Robot teams
Filipa Correia (Correia, F.); Filipa Correia (Correia, F.); Filipa Correia (Correia, F.); Filipa Correia (Correia, F.); Samuel Mascarenhas (Mascarenhas, S. ); Francisco Esteves (Esteves, F.); Francisco Gomes Esteves (Esteves, F.); Patrícia Arriaga (Arriaga, P.); Iolanda Leite (Leite, I.); Rui Prada (Prada, R.); Ana Sofia Melo (Melo, A.); Ana Paiva (Paiva, A.); Ana Paiva (Paiva, A. ); Ana Paiva (Paiva, A.); Ana Paiva (Paiva, A.); et al.
HRI'19 The 14th ACM/IEEE International Conference on Human-Robot Interaction
Year (definitive publication)
2019
Language
English
Country
Republic of Korea
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Abstract
This paper explores the role of prosocial behaviour when people team up with robots in a collaborative game that presents a social dilemma similar to a public goods game. An experiment was conducted with the proposed game in which each participant joined a team with a prosocial robot and a selfish robot. During 5 rounds of the game, each player chooses between contributing to the team goal (cooperate) or contributing to his individual goal (defect). The prosociality level of the robots only affects their strategies to play the game, as one always cooperates and the other always defects. We conducted a user study at the office of a large corporation with 70 participants where we manipulated the game result (winning or losing) in a between subjects design. Results revealed two important considerations: (1) the prosocial robot was rated more positively in terms of its social attributes than the selfish robot, regardless of the game result; (2) the perception of competence, the responsibility attribution (blame/credit), and the preference for a future partner revealed significant differences only in the losing condition. These results yield important concerns for the creation of robotic partners, the understanding of group dynamics and, in a more general perspective, the promotion of a prosocial society.
Acknowledgements
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Keywords
Groups,Social Dilemma,Public Goods Game,Prosocial,Selfish
  • Computer and Information Sciences - Natural Sciences
  • Electrical Engineering, Electronic Engineering, Information Engineering - Engineering and Technology
  • Psychology - Social Sciences
Funding Records
Funding Reference Funding Entity
PTDC/EEI-SII/7174/2014 Fundação para a Ciência e a Tecnologia
UID/PSI/03125/2013 Fundação para a Ciência e a Tecnologia
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This publication is an output of the following project(s):

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