Publication in conference proceedings
Exploring the factors that lead the adoption of virtual reality technologies among football fans
Daniela Langaro (Souto, D.); Pedro Oliveira (Oliveira, P.); Sandra Loureiro (Loureiro, S. M. C.);
2020 Global Marketing Conference at Seoul Proceedings
Year (definitive publication)
2020
Language
English
Country
Republic of Korea
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Times Cited: 1

(Last checked: 2024-11-18 01:11)

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Abstract
Virtual Reality (VR) applications are growing into an increasing market size, with VR technologies being used in manufacturing, medicine, art, navigation, education and gaming (Loureiro, Guerreiro, Eloy, Langaro & Panchapakesan, 2019). In sports industry, the adoption of VR is still in a very early stage, despite being acknowledged as a promising technology for various applications, among them, improving fans´ experience while watching sports games (Kim & Ko, 2019).
Acknowledgements
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Keywords
Virtual reality,Extended tam,Sports marketing,Football
  • Economics and Business - Social Sciences
Funding Records
Funding Reference Funding Entity
UID/GES/00315/2013 Fundação para a Ciência e a Tecnologia

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