Publication in conference proceedings
Immersive Virtual Mine
Luciano Pereira Soares (Soares, L. P.); Francisco Pires (Pires, F.); Rui Varela (Varela, R.); Rafael Bastos (Bastos, R.); Miguel Sales Dias (Dias, J.); Nelson Carvalho (Carvalho, N.);
In Proceedings ofProceedings of SIACG 2009 IV Iberoamerican Symposium in Computer Graphics
Year (definitive publication)
2009
Language
English
Country
Venezuela
More Information
Web of Science®

This publication is not indexed in Web of Science®

Scopus

This publication is not indexed in Scopus

Google Scholar

Times Cited: 0

(Last checked: 2024-05-19 01:02)

View record in Google Scholar

Abstract
A mine visit simulation has special features that lead to complex problems like tunnels behavior. The use of immersive virtual reality environments produces high quality simulation since it is possible to control several feedback mechanisms like the degree of luminance of produced imagery and spatial sound. Projection infrastructure and tracking were specified to produce the best results for this kind of simulation. In order to achieve the simulation, distributed algorithms were developed to run in a cluster solution that drives a 4 sided CAVE like environment. Authoring techniques were also developed to enable fast production of new content for the simulation.
Acknowledgements
--
Keywords
Virtual Reality,CAVE,Lousal
  • Computer and Information Sciences - Natural Sciences
  • Electrical Engineering, Electronic Engineering, Information Engineering - Engineering and Technology

With the objective to increase the research activity directed towards the achievement of the United Nations 2030 Sustainable Development Goals, the possibility of associating scientific publications with the Sustainable Development Goals is now available in Ciência-IUL. These are the Sustainable Development Goals identified by the author(s) for this publication. For more detailed information on the Sustainable Development Goals, click here.