Ciência-IUL
Publications
Publication Detailed Description
Lecture Notes in Computer Science
Year (definitive publication)
2017
Language
English
Country
Switzerland
More Information
Web of Science®
Scopus
Google Scholar
Abstract
This paper presents the Learning Scorecard (LS), a platform that enables students to monitor their learning progress in a Higher Education course during the semester, generating the data that will also support the ongoing supervision of the class performance by the course coordinator. The LS uses gamification techniques to increase student engagement with the course. Business Intelligence best practices are also applied to provide an analytical environment for student and faculty to monitor course performance. This paper describes the initial design of the LS, based on a Balanced Scorecard approach, and the prototype version of the platform, currently in use by graduate and undergraduate students in the fall semester of 2016–2017.
Acknowledgements
--
Keywords
Balanced scorecard,Business intelligence,Student learning,Gamification
Fields of Science and Technology Classification
- Physical Sciences - Natural Sciences
Contributions to the Sustainable Development Goals of the United Nations
With the objective to increase the research activity directed towards the achievement of the United Nations 2030 Sustainable Development Goals, the possibility of associating scientific publications with the Sustainable Development Goals is now available in Ciência-IUL. These are the Sustainable Development Goals identified by the author(s) for this publication. For more detailed information on the Sustainable Development Goals, click here.