Scientific journal paper Q1
Using game concepts to improve programming learning: a multi-level meta-analysis
Joana Martinho Costa (Costa, J. M.);
Journal Title
Computer Applications in Engineering Education
Year (definitive publication)
2023
Language
English
Country
United States of America
More Information
Web of Science®

Times Cited: 1

(Last checked: 2024-05-12 06:58)

View record in Web of Science®


: 0.3
Scopus

Times Cited: 1

(Last checked: 2024-05-09 01:00)

View record in Scopus


: 0.2
Google Scholar

Times Cited: 6

(Last checked: 2024-05-10 00:17)

View record in Google Scholar

Abstract
Gamification has been widely used in education due to its application to different contexts. The vast number of possibilities allows the creation of learning strategies that lead to students' success. Despite the high acceptance of gamification among several authors in educational contexts, there are many dispersed studies with high differences in their results. Although gamification impacts motivation, interest, and engagement, its effect on students' learning outcomes needs to be clarified. This study aims to investigate the effects of gamification on programming learning and the impact of the most used game concepts on knowledge acquisition. A multi-level meta-analysis was conducted on studies above K-12 to understand the effects of gamification in programming learning. From 15 combined effect sizes, it was analyzed the effect of points, badges, levels, avatars, leaderboards, and the number of elements used. The results showed that gamification leads to a significant increase in the results (Cohen's d = 0.4) but essentially due to the use of levels (p < .05). Using badges, points, avatars, and leaderboards showed no significant effect on programming learning, suggesting that these elements may be more beneficial to motivating or engaging the students. Gamification can be efficient in programming learning, but it is recommended the use of levels.
Acknowledgements
--
Keywords
gamification,programming learning,multi-level meta-analysis,game concepts
  • Computer and Information Sciences - Natural Sciences
  • Electrical Engineering, Electronic Engineering, Information Engineering - Engineering and Technology
  • Educational Sciences - Social Sciences
Funding Records
Funding Reference Funding Entity
UIDB/04466/2020 Fundação para a Ciência e a Tecnologia
UIDP/04466/2020 Fundação para a Ciência e a Tecnologia
Related Projects

This publication is an output of the following project(s):

With the objective to increase the research activity directed towards the achievement of the United Nations 2030 Sustainable Development Goals, the possibility of associating scientific publications with the Sustainable Development Goals is now available in Ciência-IUL. These are the Sustainable Development Goals identified by the author(s) for this publication. For more detailed information on the Sustainable Development Goals, click here.