AWESOME
AWESOME! Awareness While Experiencing and Surfing On Movies through Emotions
Description

The goal of this project will be to investigate the emotional dimension of movies, to further provide support for the classification, access, navigation and visualization of movie collections, not only including previous descriptors (genre, actors), but also emotions expressed in their content and felt by the viewers, during and after watching movies. This holds the potential to increase emotional awareness and empower future users to regulate their emotions when accessing and watching movies. To accomplish these objectives, there are four scientific challenges that we will address in the project:

1. Evaluate and select most relevant dimensions in emotional impact and predictors of enjoyment and gratifications from movies, understand viewer’s preferences, and the importance perceived in receiving emotional information. This will allow us to identify the most relevant emotional responses to use for the evaluation of the emotional impact, to inform a better support in emotional elicitation, movie classification, and access;

2. Capture the emotional impact of movies, as felt and perceived by the viewers, for classification and indexing. This will help future users to gain more awareness about the emotional impact of watching movies and allow to access movies based on these emotions;

3. Analyze and classify movie content based on the processing of three information streams: subtitles, audio, and visual video content, with a special focus on emotional information;

4. Conceive and create effective interactive access, navigation and visualization of the movies based on their content and their emotional impact on viewers, with the potential to provide insights based on the information visualized, and the users’ emotional profiles, choices, and states.

http://awesome.di.fc.ul.pt/

Challenge

The project integrates the contribution from different lines of research and will provide additional information about the way our emotional subsystems react (subjective affect, physiological, and behavior). A final output will be the development of a main prototype, aimed at providing easy access and navigation of movies based on emotions. 

http://awesome.di.fc.ul.pt/

Economic and Societal Impact

The selection of movies based on emotional dimensions can be used for entertainment, but also for education or health purposes, suggesting that our results can be relevant to a wide audience. Thus, the project also addresses the following societal challenges:

1) Health, demographic change and wellbeing: Emotions influence the way we think and act, our health, our happiness and sense of wellbeing, having a central role in our lives. Through the access of films and audiovisual content based on emotions, both expressed in the content and felt by the viewers, there will be provided support to regulate emotions, which in turn may allow to reach higher levels of health and wellbeing throughout life.

2) Europe in a changing world - Inclusive, innovative and reflective societies:

2.1. By taking the individuals into account and the potential to contribute to their wellbeing. We believe that these results could be relevant to a wide audience: the general public, as well as to psychologists, media experts, directors or actors.

2.2. By involving the audience and players in a way that can contribute to shared knowledge and services through innovative technology.

2.3. By providing the means that can contribute to support reflection about culture, identity, and impact, since the project aims to raise awareness about emotional impact, a central aspect in our lives.

Internal Partners
Research Centre Research Group Role in Project Begin Date End Date
CIS-Iscte Behaviour Emotion and Cognition Partner 2017-10-01 2020-09-30
IT-Iscte -- Partner 2018-10-01 2021-09-30
External Partners
Institution Country Role in Project Begin Date End Date
Instituto de Telecomunicações IT-IUL (IT-IUL) Portugal Partner 2018-10-01 2021-09-30
Faculty of Sciences of the University of Lisbon (FCUL) Portugal Leader 2018-10-01 2021-09-30
Project Team
Name Affiliation Role in Project Begin Date End Date
Patrícia Arriaga Professora Associada (com Agregação) (DPSO); Integrated Researcher (CIS-Iscte); Principal Researcher 2018-10-01 2020-09-30
Nuno Piçarra -- Researcher 2020-01-01 2021-09-30
Octavian Adrian Postolache Professor Catedrático (DCTI); Integrated Researcher (IT-Iscte); Researcher 2018-10-01 2021-09-30
Project Fundings
Reference/Code Funding DOI Funding Type Funding Program Funding Amount (Global) Funding Amount (Local) Begin Date End Date
PTDC/CCI‐INF/29234/2017 -- Award Fundação para a Ciência e Tecnologia - -- - Portugal 239396,80 61112,41 2018-10-01 2021-09-30
Related Research Data Records

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Related References in the Media

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Other Outputs

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Project Files

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With the objective to increase the research activity directed towards the achievement of the United Nations 2030 Sustainable Development Goals, the possibility of associating scientific projects with the Sustainable Development Goals is now available in Ciência-IUL. These are the Sustainable Development Goals identified for this project. For more detailed information on the Sustainable Development Goals, click here.

AWESOME! Awareness While Experiencing and Surfing On Movies through Emotions
2018-10-01
2021-09-30