Women and Citizenship: ludic-educational technology in coping with violence against women (step 2 - Violet Lives game)
Women and Citizenship: ludic-educational technology in coping with violence against women (step 2 - Violet Lives game)
Description

The project aims to develop and validate two pedagogical strategies that set off deconstructive reflections on gender stereotypes: Violets: Cinema & Action in coping with violence against women and Violet Lives, a game in which women give the cards!

 

 

Internal Partners
Research Centre Research Group Role in Project Begin Date End Date
CIES-Iscte -- Partner 2018-01-12 2018-01-12
External Partners
Institution Country Role in Project Begin Date End Date
Project Team
Name Affiliation Role in Project Begin Date End Date
Mara Clemente Associate Researcher (CIES-Iscte); Researcher 2017-10-01 2019-10-01
Project Fundings

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Publication Outputs

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Related Research Data Records

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Other Outputs

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Project Files

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With the objective to increase the research activity directed towards the achievement of the United Nations 2030 Sustainable Development Goals, the possibility of associating scientific projects with the Sustainable Development Goals is now available in Ciência_Iscte. These are the Sustainable Development Goals identified for this project. For more detailed information on the Sustainable Development Goals, click here.

Women and Citizenship: ludic-educational technology in coping with violence against women (step 2 - Violet Lives game)
2017-10-01
2019-10-01