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EPCGI’2017 – 24º Encontro Português de Computação Gráfica e Interação
Year (definitive publication)
2017
Language
English
Country
Portugal
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Abstract
The ability for humans to hear, attend to, and understand incoming sounds is affected, at least, by environmental, morphological, and cognitive factors. Conversely, current implementations of audition in virtual characters often only consider as constraint to the auditory process the distance between the sound emitter and the sound receiver. To cope with this limitation, this paper presents ongoing work on a novel framework integrated in Unity, directed to game developers interested in implementing non-player characters with noisy, character-specific, and context-dependent auditory perception.
Acknowledgements
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Keywords
Computer games,Auditory perception,Non-player character behaviour,Sound perception,Senses,Sound
Funding Records
Funding Reference | Funding Entity |
---|---|
UID/MULTI/0446/2013 | Fundação para a Ciência e a Tecnologia |
UID/EEA/50008/2013 | Fundação para a Ciência e a Tecnologia |
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