Scientific journal paper
Computer programming learning: how to apply gamification on online courses?
Martinha Piteira (Piteira, M. ); Carlos J. Costa (Costa, C.); Manuela Aparicio (Aparicio, M.);
Journal Title
Journal of Information Systems Engineering and Management
Year (definitive publication)
2018
Language
English
Country
Netherlands
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Times Cited: 77

(Last checked: 2024-07-19 00:25)

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Abstract
Gamification has attracted the attention of researchers from different areas such as marketing, health, sports, and education. Gamification integrates elements of game design in non-game context, with the purpose of engaging a person in a particular activity. This integration should follow a formal and precise design process. However, these gamification design processes for specific contexts are not still defined. This article presents a proposal for a gamification framework for online distance courses to learn how to program. This framework is composed of the following dimensions: target audience, general goals, learning outcomes, topics, contents, gamification, cognitive absorption, flow, and personality. This article also presents a review of the existing literature on these dimensions. The theoretical framework is a contribution to guide teachers in the gamification of online programming learning courses.
Acknowledgements
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Keywords
Gamification,Flow,eLearning,Personality,Framework,Programming Learning
Funding Records
Funding Reference Funding Entity
UID/MULTI/0446/2013 Fundação para a Ciência e a Tecnologia

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