Publication in conference proceedings
Gamification usage ecology
Carlos J. Costa (Costa, C. J.); Manuela Aparicio (Aparicio, M.); Sofia Aparício (Aparicio, S.); João Tiago Aparício (Aparicio, J. T.);
35th ACM International Conference on the Design of Communication
Year (definitive publication)
2017
Language
English
Country
United States of America
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Abstract
Gamification is applied in academia and industry and is being studied in the last years. Gamification is nowadays applied to several areas, such as learning, computer science, business, marketing, tourism, among others. However, we need to understand to what extent it is studied in academic context. We present a bibliographic study on gamification research, by identifying publications trends. This paper presents the gamification related areas, result from a publication keyword analysis of the scientific publications on gamification. In this paper, we also identify the game elements, game mechanics, and game dynamics, used as part of any gamification implementation. In this study are also present the most used gamification theoretical models.
Acknowledgements
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Keywords
Gamification,Literature review,Gamification ecology,Models,Game elements,Game mechanics,Game dynamics
  • Physical Sciences - Natural Sciences

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