Publication in conference proceedings
Magic in Augmented Reality
Miguel Sales Dias (Dias, J.); Luis Batalha (Batalha, L.);
Proc SIACG 2006: 3rd Ibero-American Symposium in Computer Graphics ((14º Encontro Português de Computação Gráfica e XV1 Congreso Espanhol de Informatica Grafica, CEIG)
Year (definitive publication)
2006
Language
English
Country
Spain
More Information
Web of Science®

This publication is not indexed in Web of Science®

Scopus

This publication is not indexed in Scopus

Google Scholar

Times Cited: 0

(Last checked: 2024-05-19 01:02)

View record in Google Scholar

Abstract
In this paper we suggest a new approach for playing the "Magic The Gathering" game. This approach allows the user to perform a set of game moves within this popular card game using a Tangible Augmented Reality (AR) environment. Each move represents a new interaction involving real and virtual worlds. We try to make the game more realistic and interactive, through the usage of a tangible user interface. Therefore, interaction with virtual objects is simple and natural. Magic in AR, consists of a camera, a computer, a video projection screen and a deck of cards to play the game. The original Magic card deck has been changed to include visual tags to be used within an AR system. However, the changes performed in this card deck don t modify the philosophy found within a common "Magic The Gathering" card deck. Consequently, we propose a new paradigm to play the game, keeping the traditional and known elements of the game that are now part of a system that frees our imagination. We describe the system requirements, its architecture, involving the integration of ArTooKit in the Virtools authoring environment, and finally extract conclusions of the system use and usefulness, drawn from usability evaluation.
Acknowledgements
--
Keywords
Computer Graphics,Augmented Reality,Magic The Gathering
  • Computer and Information Sciences - Natural Sciences
  • Electrical Engineering, Electronic Engineering, Information Engineering - Engineering and Technology

With the objective to increase the research activity directed towards the achievement of the United Nations 2030 Sustainable Development Goals, the possibility of associating scientific publications with the Sustainable Development Goals is now available in Ciência-IUL. These are the Sustainable Development Goals identified by the author(s) for this publication. For more detailed information on the Sustainable Development Goals, click here.