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Publication Detailed Description
Title of tutorial: Designing immersive VR systems: From bits to bolts
2012 IEEE Virtual Reality (VR)
Year (definitive publication)
2012
Language
English
Country
United States of America
More Information
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Abstract
Immersive 3D Virtual Environments (VE) have become affordable for many research centers.
However, a complete solution needs several integration steps to be fully operational. Some of
these steps are difficult to accomplish and require an uncommon combination of different skills.
This tutorial presents the most recent techniques developed to address this problem, from
displays to software tools. The hardware in a typical VR installations combines projectors,
screens, speakers, computers, tracking and I/O devices. The tutorial will discuss hardware
options, explaining their advantages and disadvantages. We will cover design decisions from
basic software and hardware design, through user tracking, multimodal human-computer
interfaces and acoustic rendering, to how to administrate the whole solution. Additionally, we
will provide an introduction to existing tracking technologies, explaining how the most common
devices work, while focusing on infrared optical tracking. Finally, we briefly cover integration
software and middleware developed for most VE settings.
Acknowledgements
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Keywords
Immersive 3D Virtual Environments,VR Hardware,Virtual Reality,Display Technologies,Display Hardware Infrastructure,Tracking,Software for Immersive Environments,Multimodal Interaction and Audio
Fields of Science and Technology Classification
- Computer and Information Sciences - Natural Sciences
- Electrical Engineering, Electronic Engineering, Information Engineering - Engineering and Technology
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