Publication in conference proceedings
Tutorial: Designing immersive VR systems: from bits to bolts
Luciano Pereira Soares (Soares, L. P.); Joaquim Jorge (Jorge, J.); Miguel Sales Dias (Dias, J.); Ming Lin (Lin, M. ); Alberto Raposo (Raposo, A.);
Atas da Conferência IEEE VR 2010
Year (definitive publication)
2010
Language
English
Country
United States of America
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Abstract
Immersive environments have become affordable for many research centers. However, a complete solution needs several integration steps to be fully operational. Some of these steps are difficult to accomplish and require an uncommon combination of different skills. This tutorial presents the most recent techniques developed from display to software tools. The hardware in a typical VR installations combines projectors, screens, speakers, computers, tracking and I/O devices. The tutorial will discuss hardware options, explaining their advantages and disadvantages. We will cover design decisions from basic software and hardware design, through user interfaces and acoustical rendering to how to administrate the whole solution. Additionally we provide an introduction to tracking systems, explaining how the most common devices work. Finally we briefly cover integration software and middleware developed for most settings.
Acknowledgements
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Keywords
Immersive 3D Virtual Environments,VR Hardware,Virtual Reality,Display Technologies,Display Hardware Infrastructure,Tracking,Software for Immersive Environments,Multimodal Interaction and Audio
  • Computer and Information Sciences - Natural Sciences
  • Electrical Engineering, Electronic Engineering, Information Engineering - Engineering and Technology

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