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Tutorial: Designing immersive VR systems: from bits to bolts
Atas da Conferência IEEE VR 2010
Year (definitive publication)
2010
Language
English
Country
United States of America
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Abstract
Immersive environments have become affordable for many research
centers. However, a complete solution needs several integration steps
to be fully operational. Some of these steps are difficult to
accomplish and require an uncommon combination of different skills.
This tutorial presents the most recent techniques developed from
display to software tools. The hardware in a typical VR installations
combines projectors, screens, speakers, computers, tracking and I/O
devices. The tutorial will discuss hardware options, explaining their
advantages and disadvantages. We will cover design decisions from
basic software and hardware design, through user interfaces and
acoustical rendering to how to administrate the whole solution.
Additionally we provide an introduction to tracking systems,
explaining how the most common devices work. Finally we briefly cover
integration software and middleware developed for most settings.
Acknowledgements
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Keywords
Immersive 3D Virtual Environments,VR Hardware,Virtual Reality,Display Technologies,Display Hardware Infrastructure,Tracking,Software for Immersive Environments,Multimodal Interaction and Audio
Fields of Science and Technology Classification
- Computer and Information Sciences - Natural Sciences
- Electrical Engineering, Electronic Engineering, Information Engineering - Engineering and Technology
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