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Publication Detailed Description
ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Year (definitive publication)
2005
Language
English
Country
United States of America
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Abstract
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn't aim to be mechanically correct but to produce visual appealing and realistic-looking results.
Acknowledgements
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Keywords
Deformable objects,Dynamics,Physically-based simulation,Collision detection and response,FFD geometric deformation,Game development
Fields of Science and Technology Classification
- Computer and Information Sciences - Natural Sciences
- Electrical Engineering, Electronic Engineering, Information Engineering - Engineering and Technology
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