Publication in conference proceedings
Developing games with Magic Playground: A gesture-based game engine
Rodrigo Arriaga e Cunha Cabral de Sacadura (Rodrigo Sacadura); Dehanov, J. (Dehanov, J.); Miguel Sales Dias (Dias, J.); Rafael Bastos (Bastos, R.);
ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Year (definitive publication)
2005
Language
English
Country
Spain
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Times Cited: 2

(Last checked: 2024-11-16 05:55)

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Abstract
This paper presents Magic Playground, a game engine that enables the development of entertainment applications with real-time gesture-based Human-Computer Interaction (HCI). We describe the main architectural elements of our system and provide a guideline on how to program the engine to create games. Finally, we present the usability evaluation results of a game which emulates the known Tetris game.
Acknowledgements
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Keywords
Game Engine,Usability Evaluation,Gesture based Human-Computer Interaction,Human Factors,Experimentation,Measurement
  • Computer and Information Sciences - Natural Sciences
  • Electrical Engineering, Electronic Engineering, Information Engineering - Engineering and Technology

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