Ciência-IUL    Autores    Sara Eloy    Projetos de Investigação
Projetos de Investigação
ATLAS de Siza: colmatar lacunas no Património Mundial
Na sequência do estudo “The world heritage list: filling the gaps – an action plan for the future” e da Estratégia Global do Comité do Património Mundial, incentivando a submissão de nomeações de Património do século XX, o ICOMOS-Portugal apresentou um conjunto de obras de Álvaro Siza para a Lista Indicativa do Património Mundial, em 2017. Siza é um arquiteto de reconhecida relevância no panorama nacional e internacional, tendo cerca de 500 projetos e obras (espalhadas por 4 continentes e 16 países) mais de 100 prémios e distinções, 19 Doutoramentos honoris causa, centenas de publicações dedicadas. Apesar do reconhecimento internacional da qualidade da arquitetura de Siza, não existe ainda um inventário completo, consistente e sistemático da sua obra construída. A informação existente é geralmente dispersa, parcial ou incompleta. Por outro lado, a bibliografia centra-se mais em questões formais do projeto, sendo omitidas a dimensão material e tecnológica das suas obras, assim como o estado de conservação dos edifícios ou os seus potenciais riscos e ameaças. Neste contexto, SizaATLAS propõe desenvolver um inventário abrangente de todas obras construídas de Siza, assim como fazer uma análise e documentação pormenorizada dos 18 edifícios selecionados para a Lista de Património Mundial. Esta investigação e a comparação com outras obras de arquitetura contemporânea, permitirão uma melhor compreensão do valor único da arquitectura de Siza, num contexto nacional e internacional. Tal será fundamental para informar a justificação do Valor Universal Excecional (VUE) da sua obra, bem como a respetiva proteção nacional e nomeação a Património Mundial. Para o efeito, a presente investigação propõe desenvolver: 1) PLATAFORMA COLABORATIVA web de livre acesso, que permitirá a gestão e partilha de informação, assim como a compilação de formulários e disseminação de pesquisa; 2) INVENTÁRIO georreferenciado de toda a obra construída de Siza em Portugal e no estrangeiro; 3) DOCUM...
Informação do Projeto
2021-09-20
2023-09-19
Parceiros do Projeto
Alternative Shaper
Implementação e teste de usabilidade de um Sistema Interativo de geração de plantas de casas baseado em Gramáticas da Forma. Os modelos e ferramentas de geração automática de projeto de arquitetura precisam suportar a especificação de conhecimento especializado na forma de requisitos de projeto que podem ser usados quer para avaliar soluções, quer para guiar a exploração ou geração de projetos. Usando gramáticas da forma, um arquiteto deve expressar especificações de projeto não apenas pelo conhecimento visual, utilizando regras da forma, mas também por requisitos especializados que são, em linguagem computacional, lógicos e procedimentais. Mais, contrariamente ao que normalmente acontece nas gramáticas da forma, o conhecimento acerca de formas e acerca de procedimentos devem ser separados, se quisermos obter um modelo para geração de soluções flexíveis e possibilitando a especificação rápida de soluções. A separação desse conhecimento facilitaria a abstração e modularização convenientes para o desenvolvimento algorítmico de um sistema de geração de soluções de projeto. O modelo Alternative Shaper (F. Santos, et all, 2018 *) tem como objetivo principal a caracterização e implementação de um modelo de projeto baseado em gramáticas da forma estendido com primitivas de representação de conhecimento e primitivas procedimentais apropriadas para a geração automática de designs. Para além da geração da solução de desenho de habitação, o sistema prevê também a possibilidade da sua visualização em ambiente de realidade virtual imersiva que, prevemos, dará maior noção da realidade aos habitantes.
Informação do Projeto
2021-09-08
2022-03-07
Parceiros do Projeto
Análise de Dados de Imagem e Vídeo
This project aims to explore new research problems that can be solved by using image and video data analysis. This project will be developed in collaboration with the Lisbon City Council (CML) and addresses challenges that CML launched for the scientific community. The area topic to be addressed is computer vision for knowledge extraction based on aerial and street-level city imagery. We propose a new multi-spatial scale urban fabric dataset and a novel convolutional neural network solution for urban fabric classification tasks. Considering the challenges launched by CML and the already established collaboration between Iscte and CML, this project proposes to explore solutions to a set of urban classification problems by using video and image analysis. In this topic the goal is to identify features of the city shape, namely: i) to estimate the existence of unregistered greenspaces, as green rooftops (since CML is not currently aware of most green rooftops existing in Lisbon) and green back yards (not registered in the city council); ii) to estimate the height and deployment shape and area of Lisbon’s buildings, which will enable to develop an automatic and constantly updated tri-dimensional urban fabric map for Lisbon; iii) to estimate and automatically classify the conservation state of buildings’ facades; iv) among others. Such a methodology will be initially based on the set of aerial and street-level images obtained from CML (during the period of the scholarship). We are also considering exploiting existing city plans freely available at OpenStreetMaps to boost the convolutional neural network's training process, as well as to improve its inference performance. In a second phase, we will explore the use of other types of images such as from google street viewer and the ones directly collected by cameras in drones or city council vehicles (e.g., garbage trucks). For this second phase, we envision submitting a proposal to competitive funding and propose this topic...
Informação do Projeto
2021-09-01
2022-02-28
Parceiros do Projeto
Realidades Artificiais: o virtual como meio estético na ideação arquitetónica
“Realidades Artificiais” constitui-se como oportunidade para fortalecer a relação bilateral entre o ISTAR e o Laboratório de Realidade Virtual (VR-Lab) da Universidade Norueguesa das Ciências da Vida (NMBU). Estas universidades irão trabalhar em conjunto e partilhar experiência e conhecimento de ponta no campo da Realidade Virtual. “Realidades Artificiais” pretende suscitar o confronto entre racionalidade e eficiência, relacionado com as tecnologias virtuais aplicadas ao processo de projeto em arquitetura. A experiência do espaço arquitetónico e o estado de contemplação e deleite do exercício arquitetónico terão aqui uma materialização digital. Como os campos de estudo do ISTAR e da NMBU coincidem, os dois grupos irão trabalhar de forma sinérgica este tema nuclear. No final do projeto expositivo, os resultados serão partilhados sob a forma de publicações. Assim, a iniciativa visa explorar a forma como as tecnologias de realidade virtual podem permitir: i) aos arquitetos criarem espaços imersivos inovadores que levem os utilizadores a viajar para outras esferas em experiências estéticas; ii) o envolvimento dos utilizadores finais / cidadãos nas discussões sobre projeto urbano e de arquitetura. Neste campo exploratório, o ISTAR quer fortalecer a sua presença nas suas redes internacionais, sendo o NMBU um parceiro de excelência para construir uma forte parceria através de programas de mobilidade, partilha de laboratórios e equipamentos e tarefas de investigação conjuntas. O ponto de partida do projeto será uma exposição internacional e um seminário de um dia, numa iniciativa enquadrada nos Projetos Associados da Trienal de Arquitetura de Lisboa 2019, com organização do ISTAR, a decorrer no ISCTE-Instituto Universitário de Lisboa durante a semana de 14 a 18 de outubro de 2019.
Informação do Projeto
2019-09-01
2020-11-30
Parceiros do Projeto
Application of Building Information Modelling to Campus Facility Management
BIM is vigorously changing all phases of buildings’ life cycle, from strategic planning, design, construction, operation and decommission. Building operation, which is the longest and most significant phase, has it’s own nuances. Professional roles are different from other phases since architects and civil engineers are often replaced by managers and MEP (Mechanical, electrical, and plumbing) professionals, focus is on maintenance, cost reduction and profitability and user comfort. BIM, as a natural tool for building information storage and use, is a natural part of a Facility Management System. We work on the development of BIM platforms for the management of large, multi-building facilities, such as education campus or hospitals, where scale, geolocalization and visual communication render traditional methods inefficient. We work with Facility Management platforms that link with and take advantage of BIM models and we employ Virtual and Augmented Reality technologies to enhance and visualize facilities’ data.
Informação do Projeto
2018-10-08
2018-10-08
Parceiros do Projeto
An Interpretation Center with Mix Realities
The goal of ADENE was to develop an Energy Interpretation Center – CINERGIA – in Lisbon. ISTAR entered the project as consultants within four stages: 1st stage – Deliver an study on the existing Portuguese Interpretation Centers/museums where AR/VR/MR technologies were used. Deliver a preliminary design project for the CINERGIA 2nd stage – Accompany the execution of the Final Execution Project for CINERGIA 3rd stage – Accompany the execution of the Final Execution Project for ADENE permisses related to the implementation of CINERGIA. 4th stage – Deliver a study and accompany the execution of a temporary exhibition in Centro de Ciência Viva, Lisbon, with two of the CINERGIA exhibition modules.
Informação do Projeto
2017-05-02
2021-12-31
Parceiros do Projeto
Towards Natural Interaction and Communication
The overall goal of IRIS is to provide a natural interaction communication platform accessible and adapted for all users, particularly for people with speech impairments and elderly in indoor scenarios. Human-Computer interaction with this platform will adopt the principles of universal design and natural user interfaces such as speech, silent speech, gestures, tactile and haptic devices, pictograms, animated characters and personalized synthetic voices.   The platform will provide a set of services that allow easy access to social networks, friends and remote family members, fighting social-exclusion of people with special needs or impairments. Application of these features will be performed in the context of serious games, virtual reality environments and assisted living scenarios. We will also explore the use of personalized avatars (that resemble with the user) in asynchronous human-human and human-machine communications, in situations where the user has lost his/her voice and in scenarios where it is not possible to have a video signal transmission due to low bandwidth or privacy reasons. Biometrics will complement the platform, in the sense that authentication and authorization are fundamental aspects for assuring access security to personal information in a natural way.
Informação do Projeto
2016-06-01
2017-12-31
Parceiros do Projeto
Stores Ambient Perception
ISTAR-IUL collaborates on projects where assessing people’s satisfaction with the built environment, both existing and under design, is a central question. In the scope of an ongoing project of AUDAX, ISTAR-IUL collaborated with the design and 3D modeling of interior spaces for new concepts for stores of leading companies from Telecom, Bank, Insurance and Energy industries. For such an assessment the 3D models of stores were created using several computer aided design software, including Unity, and then visualized by potential stores’ users with Oculus Rift. The immersive visualization enables potential users to have a full experience in the designed store and assess how the differences in the design can affect their use of the space. For a collective experience inside the store PockeCAVE could have been used which would enable e.g. group discussion.  
Informação do Projeto
2016-06-01
2018-12-31
Parceiros do Projeto
Virtual Ponte de Sôr
For the first time an experience in Immersive Virtual Reality was used to show the population of the Ponte de Sôr municipality future ideas for the city. Using a Head Mounted Display (HDM) it was possible for everyone at the “Flavours Fair”, April 29th to May 1st, to navigate virtually in the future market and surrounding areas. This technology, developed by the Digital Living Spaces group of ISTAR-IUL, ensures full immersion and a sense of presence that is impossible with any other representation method. According to the author of the architecture project, architect João Monteiro, “this method of exploring a future space has enormous potential for communication with clients and lay people “. Immersive virtual reality gives the user the experience of being in real space. The user can walk virtually to their liking by choosing the route and looking in all directions. “I noticed once again that plans, cross-sections, elevations and even models are not understood by most people, but in this virtual environment they perfectly understand the space”, said Sara Eloy, who led the team of researchers who adapted the architecture model for virtual reality and accompanied the demonstration. This partnership between ISCTE-IUL, the João Correia Monteiro architects studio and the Ponte de Sôr municipality made it possible for all its residents to have a thorough knowledge of what will be the space that will result from the renovation of the city’s market, creating an area for startups and creative businesses that will revitalize the city. Navigate in Ponte de Sôr model here.
Informação do Projeto
2016-06-01
2018-12-31
Parceiros do Projeto
Assistente Organizacional de Vida para envelhecimento ativo futuro
This project aims to provide an answer to societal challenges by providing an innovative Organisational Life Assistant (OLA), a virtual presence that supports instrumental activities relating to daily living needs of older adults allowing them to be more independent, self-assured and to have a healthier, safer and organized life, while facilitates caregivers by supporting them on offering high-quality assistance OLA will mediate and facilitate interaction (communication and collaboration) between senior citizens and their informal caregivers or other services or professionals, through technological devices such as standard computers, mobile devices (tablets) and home automation modules.   These ICT devices will be based on an innovative multimodal model, embracing various physical/healthy and cognitive characteristics of the older adults and will specifically oriented to increase the level of independence of the elderly, by supporting the possibility of carers’ assistance remotely and by improving the accessibility to existing services on the Web, such as shopping on-line services. Moreover, the OLA will also provide a personalized well-being and safety advices to older users in order to avoid unwanted age related health and safety situations at their own home. Such a well-being and safety advisor makes uses of a combination of collected user information (personal physical/health and cognitive characteristics) and user interaction information extracted through emotion recognition and various sensor settings.
Informação do Projeto
2014-03-18
2018-04-18
Parceiros do Projeto
AAL4ALL – Ambient Assisted Living for All
Ambient Assisted Living (AAL) is a new approach to the challenges related with population aging and has as its main goals applying ambient intelligent technologies in supporting and training people with specific requirements (such as giving to elderly with memory loss products/services that help them reminding events or paths), and in developing safe environments to the maintenance of an independent life, promoting the active aging. Many national and international actions in the scope of AAL, more or less articulated, have been done, exploring several approaches to the development of innovative technologies. However, in general, we do not have a global understanding that determine and guide the Investigation & Development in AAL. In this context, the AAL4ALL project aims to develop a platform for the aggregation of products / services that promote the creation of assisted living environments, presenting an answer through the development of products and services ecosystem for AAL associated with a business model and validated by a large-scale pilot test.
Informação do Projeto
2011-03-01
2015-02-28
Parceiros do Projeto
Transformation Grammars
The future of the real estate market in Europe requires the rehabilitation of existing residential areas in order to respond to new life-styles and dwelling requirements. In this research both shape grammar and space syntax are used as part of a rehabilitation methodology as tools to identify and encode the principles and rules behind the adaptation of existing houses to new requirements. (Eloy, 2012) In addition to defining a general methodology applicable to all the building types, the study focused on a specific type, called “rabo-de-bacalhau” (“cod-tail”), built in Lisbon between 1945 and 1965 for which a specific methodology was generated. Ongoing work focuses on the generalization of the transformation grammar using the same general framework of rules and integrating specificities of different building types (Eloy and Duarte, 2012), the development of tools to generate functional programmes (Pedroso et al, 2014) and the development of tools to automate the design layouts (Strobbe et al, 2016). The development of a general transformation grammar would enable the rehabilitation of various types of housing buildings. An architectural challenge, such as the large-scale refurbishment of existent housing stocks, that require too much design efforts to be logistically or economically feasible, can be addressed by a stand-alone generative system such as shape grammars. Considering of design solutions achieve by the transformation grammar, there is evidence that those refurbishment designs have the same architectural quality as designs done by human architects (Eloy and Vermaas 2014b). This design tool could be made available as a web tool directly to the apartment inhabitants and therefore enabling them to define their own house (Eloy and Vermaas 2014a). Recent work focus on the transformations performed by inhabitants in existing housing settlements and how can shape grammar can be a tool to both assure design quality and enable co-design (Eloy, Dias, Vermaas, 20...
Informação do Projeto
2004-01-01
2019-12-31
Parceiros do Projeto